Civ 6 indonesia pantheon reddit. Early game bonuses make/break games.
Civ 6 indonesia pantheon reddit. Wars are about breaking the AI’s back.
Civ 6 indonesia pantheon reddit Edit: note that the UA adds % based production, so it doesn't exactly stack the production with the pantheon. Dance of the Aurora: Great choice if you are playing as either Russia or Canada. The bonus has been nerfed from 1 (District) +1 (Pantheon) to 2 (District + Building) +1 (Pantheon). It should 100% be the camp pantheon rather than the fish pantheon. On higher difficulties you have to run the cost benefit analysis of whether it's worth it or even possible to invest enough into and early pantheon. Getting your choice of pantheons seems pretty powerful. It becomes much weaker in the late-game, but most pantheons become weak in the late-game anyway (though desert folklore or other huge faith pantheons will still be very valuable). It all depends on what you are pushing for in a game. Earth Goddess was up there, but it got nerfed to only 1 faith. This helps them securing first pantheon (unless someone gets faith from tribal villages). But Yongle. I found out that we have to install the Gathering Storm DLC to access the bonus free settler or builder. last game I won culture without even trying. In the early game, you may only be able to have a few improvements so you don't actually need a ton to take advantage of any pantheon. I had this one game where I got this incredible 4 food, 3 production, 1 culture and 2 gold tile at turn 17 (I was playing Indonesia and happened to settle a coastal city with a river, so from Indonesia's faith bonus to cities on coast I got the early pantheon). if you have tundra/jungle/desert land and you want faith, then get the adj pantheon, if you need more great people the divine spark. But it's also map dependent - if you have 2-3 camp improved luxuries (ivory, truffle etc. Let's once again turn to another civilisation to see how powerful this is: England, and their Redcoats. You are going to be producing monstrous amounts of faith. Then enjoy colonizing European longswordsmen and crossbowmen with your gunpowder infantry (look how the tables turned). getting Desert Folklore and Indonesia's unique bonuses are moderately complex, but they all have a big maritime focus which shakes up how the game plays out relative to most other civs. Next time, someone other civ will find a relic in a goodie hut, get a pantheon on turn 8 and nick the free settler. The bonus production from God of the Sea is just strictly better here for every purpose, including beefing up your cities so they can generate great people. Just make it so you can't select a pantheon when your faith is below the required amount to select a pantheon. After chop woods, use chop production to build a holy site faster. If you're on Continents and Islands, you'll want to get a couple of Galleys out as quickly as possible. Frederick has always seemed to be the easiest to play and win as but I don't see him talked about much on reddit. IMO, pantheons are more about the jump start they give you early game, and often to fill out what you lack currently. Early game bonuses make/break games. From a historical perspective I've always found the Phoenicians/Carthage to be fascinating, so I was really happy to see that they'd make another appearance in Civilization 6. Put down a Holy Site as quickly as possible to get Great Prophet points rolling in, and research Mining and Bronze Working. The holy site would have to be placed next to 6 adjacent flat tiles to get a +6 3. Before we consider the hammer cost, the effectiveness of the Pantheon is reduced from +100% bonus to +50% bonus in the early game. Heavily underrated and rarely taken by the AI because its benefits are usually slim to none when the AI chooses a pantheon. It increases the Production of Fishing Boat improvements by 1. earth goddess is good if your appeal is also good, and god of the forge can be really good if you have an adjacent neighbor and really make an army properly of ancient and classical units (that includes your UU swordsman replacement). Indonesia and Kongo) might benefit more. Verify that you do not use any mods that modify the Pantheon Choose rpantheon If all fails, try to uninstall (not just verify) and reinstall the game After one of tyhe updates the entire Era Dedication screen broke for me, could not use it. Jongs don't need nitre unlike regular Frigates, and can allow you to put off Military Engineering if need be. If you're playing on a map with someone like Indonesia then it might not be possible, but civ is about adapting and overcoming challenges, not just playing the same cookie cutter build Well, the reason they might remove it is that it's brokenly good, better than every other option except a handful of terrain specific choices that require very lucky starts and/or a good bit of extra work to pull even with the free settler. The Indonesians' civilization ability is Great Nusantara, which causes Coast and Lake tiles to Speaking of Pantheons, Indonesia profits greatly from God of the Sea; but Religious Settlements is, as usual, a strong choice. Hey everyone! Today's breakdown covers the oddity of the Civ 6 cast, the Maori. I think it would be fun to have a civ trait where all promotions to units are random and unique, including some negative promotions. I wouldn’t say the Maori are bad, I just like the innate faith boost Indonesia gets to get an early pantheon, the coastal improvements allowing for populous cities without much land. I also will choose Amani first if I see a vital city state that I want control over; especially if I want levy their military to blunt an invasion. Indonesia is all about building a maritime empire. Unique unit also shuts down any civ that tries to take you out. Early in the game, coastal settling can secure you one of the first pantheons - the God of the Sea pantheon is a good choice for getting your production off to a good start. Mine widely depends on my start, if you've got the appeal for it, earth goddess I'd by far my favorite pantheon, from there it depends on what my plan is, if I'm going for science or domination, I like the cross culture dialogue bonus which gives you plus 1 science per 4 citizens following your religion. Got a few diety winds, mostly play on just above prince. Unique Unit (Civ): Jong. The key changes for Indonesia are: The addition of reefs make it much easier for Indonesia to get great Campus districts. Getting a fitting pantheon will give you that adjacency as soon as you build the holy site. Would also add Norway, but the randomness what pillage you receive I would ignore religion even if they are kinda builded for it. I usually go with divine spark to get easier access to great prophets and scientists early on, or the culture from pastures one (i forget the name) as it can be quite powerful in early game progression and city growth. The Kurgan is underwhelming, sure, but I think you missed its strong suit—an early source of faith to rush a pantheon. I like to think myself a decent civ player. If you're able to pick that one never pick anything else. Naval religion civ. God of the sea pantheon, Liang first governor. Mother Russia provides +1 faith (and +1 production) to normally-weak tundra tiles. Indonesia is one of the strongest naval civs in the game, and they can also become absolute production powerhouses. Reply reply This civ honestly seems like it might be even STRONGER than England at this as it has a guaranteed pantheon for God of the Sea. Changes from Civilization V. Kongo. I can't win as this guy. Georgia can get some early faith for defeating units. Civs that fall into this category are Greece (especially Pericles), America, Canada, and Sweden Maybe certain specific civs that can spam housing (e. Ethiopia. They are led by Gitarja, under whom their default colors are dark red and turquoise. Sep 30, 2024 · A pantheon is an early religious belief that provides a bonus based on various factors, but most are map-related like the terrain and resources. I have tried to play differently each time, but feel like when I have a good game it's mostly luck. Sacred Path - Absolutely requires playing a Civ that benefits from rain forests, otherwise the cost of maximizing this pantheon is just too high. New to Civ 6, and have been messing around with different leaders, maps, and starts. Anyway, Indonesia is another civ in 6 that seems good for beginners. Feels like this would be a fairly easy bug to fix, as well. God-king is really good because it gives a huge bonus immediately, without any requirements (unlike tile/resource related pantheons). Good on archipelago. Sure, there are little bonuses to science, but not enough to matter in that case. Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. The only other one that is useful mainly just on higher difficulties is divine spark because of the extra GPP to secure your religion which can be hard on emperor or above. Terrace farms are ridiculous and the defensive potential of the mountain bias make them a really hard civ to shut down. ) on your continent, then it's god-like (better than Religious Settlement, which is the universal choice, but in this particular case it's just not as good as Goddess of the Hunt). I'm playing on Archipelago with Earth Goddess as my pantheon but I can't decide on what my initial beliefs should be. So to match the extra yields you get once you improve these two truffles, you will need to be working 4 fishing boats, which will take a very long time. 5 Adjacency for Holy Sites, Industrial Zones and Theatre Squares. Extra copies of the same resource provide an additional +1 Faith for each of the same resource in the city Pantheons seem to matter more. 788 votes, 230 comments. The civ also doesn't have a clear victory route direction which can complicate matters. Edit: i always rush my pantheon. 2. Only B tier because faith isn't strong enough on it's own. God of the Sea is most useful for civilizations such as the Australians, Dutch, English, Indonesians, Norwegians, and Phoenicians, who will often have easy access to water-based resources thanks to unique features that encourage them to found and develop As Rome, you either settle on a title with faith as others have said or hope to get lucky and be the first to meet a faith based minor civ, I got lucky in my last game and took 3 steps to the north with my warrior and met a faith based civ, got my pantheon of choice. Eleanor, because she represents the closest thing Civ 6 has to offer to my favorite features of Civ 4. Mar 15, 2024 · Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ. Guaranteed pantheon but also partly religion. Idk what kinda exploits you’re talking about, but here are some of the most OP aspects imo: Trading with the AI in general is still kind of an exploit especially with strategic resources and diplo favor. You would need to earn 25 Faith on standard speed to unlock a pantheon. Indonesia in Civ 5 was very interesting to say the least. The old unlimited embarkment trick for Jongs is particularly handy for moving Rock Bands to distant civs. The best pantheon now is 100% the settler. In Civilization VI Gathering Storm a pantheon is founded automatically by each player, as long as the faith requirement is met. Jongs are a late game unit and you will have tons of time to figure out faith income regardless of pantheon before you need to worry about buying them. Finally, naval units pay no cost to embark or disembark. The most obvious pantheon is therefore (usually) Dance of the Aurora, which gives +1 faith to each tundra tile adjacent to a holy site. Out of the base-game civs, Kongo is probably the ideal complex-but-rewarding civ. Auckland and Fishing Boats Pantheon are another huge swing Finally technically being a Religious Civ, Indonesia could even go for Work Ethic for a 3rd source of absurd Production. As a result civs with high faith yields early on like Indonesia, Russia and Mali are often great picks for Religious Settlements (especially Mali, whose very weak earlygame is their achilles heel, getting something to power past that quickly and catch up to the AI makes them a very strong civ compared to e. Probably the most OP civ in the game right now due to the litany of war bonuses: the half-price encampment at no population requirement is bad enough, but having the most broken UU that massively synergizes with great generals (which you will have plenty of) and the absurdly overtuned feature combat bonuses all combine for a civ that can push What pairs of Civs, wonders, city-states, governors, pantheons, policies go perfect together? Here are some I can think of: Australia and Eiffel Tower Mali and Governor Reyna’s district-buying ability Russia and the Dance of the Aurora pantheon Phoenicia and Venetian Arsenal Poland and Kandy City-State 100% civ and game dependent except for Religious Settlements. Huge good early game which transitions to science for easy victories most of the time. First civ to meet two different religious city states for another +2. You tend to win a lot by culture (at least I do) just because…. TBH, the only victory condition that religion doesn't interact much with is, amusingly, science. faster, and an extra source of diplo favor or Envoys is nice. Besides those 4 top pantheons, some are situationally very good. It depends so much on the civilization, the victory conditions and that all important first city. Skip this one in all games. So if an ai hit 25 and is picking a pantheon you have to wait till the next turn, and so on depending how many civs hit 25 around the same time. Use gold to buy most of the buildings. The ones in the "take even with minor synergies" list are good but situational. Settled on tobacco for +1 faith. Required DLC: New Frontier Pass or Ethiopia Pack Unique Abilities. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization. God of the Sea may even apply to Kampungs as well. I just like the boost for the remaining % of production after I've spent one builder on the district. Like in the game I played I had a shit ton of jungle hills. We're talking "that one cousin who moved to another state and cooks meth in an RV whose name raises bad memories at the Outside of civs with UA that generates faith early like Russia, Indonesia, and Mali, you will need to get lucky by obtaining an early relic from Tribal Villages to secure an early pantheon. I guess the rainforest one can be good too, but I've never found great use for it. g. First of all, take my upvote. early conquest = god of the forge. I found it for under $5 and loaded it, but I don't like it, even with a free settler. Other than that prioritize getting the adjacency ones if you can get a religion so Work Ethic gives you insane production. Mali more so than Indonesia since surrounding the City Center with 6 desert tiles is easier than 6 coast ones, and as Georgia you need to actively seek out barbarians. While it is true the math will often favor more cities if you have a decent location and are relatively good you can win with 4-6 cities with anyone. I dont think it is fair to compare Civ 5 religion to Civ 6 religion. With Secret Societies, pick Voidsingers and rush the unique monument for +4 faith per turn. Pantheon are very, very situational. With +2 coming from every coastal city centre, the civ stands in good shape to use a monumentality golden age to faith buy civilians, and settling your capital by the coast dramatically increases your chances of securing first pantheon. Some pantheons that could make sense for Gorgo include: Choose the Sacred Path pantheon to give your Holy Sites +1 adjacency from rainforest. A single city with a Theatre Square and Campus provides 2 GP in total. Yesterday's breakdown: Russia, found here. Religious Idols - Scales up very fast for huge amounts of faith. I would prefer to get a pantheon that gives me something that is going to have an impact (I will just buy a builder or get one from a goody hut). true. Part of that I'm sure is the changes after the base game. As a general rule, Gorgo is very aggressive, and likes pushing through the culture tree quickly. Only one civ can pick a pantheon each turn. Every time I play a non-Russian civ going for religious victory, I need to be the first to pantheon, otherwise AI snags Earth Goddess every damn time. Pano1g’s Civilization 6 Gathering Storm Pantheon Guide (Post September 2019 Patch) City Patron Goddess: +25% district production to cities without a specialty district is consistent, useful for every victory condition but incredibly weak. My plan is normally getting at least 4-6 cities pumped out. (I would do America, given our very random W/L record in conflicts). While at it, just make the faith level the only thing required for a pantheon, and don't require a turn to tick over before getting the pantheon. You lose the +2 (+4) on other continents but you can turn a single sea resource into many other sea resources, which allows for much better placements and more use of 19 votes, 30 comments. Some Pantheon synergies I’d note: Earth Goddess: benefits high-appeal Civs like Australia, Moose Teddy’s America, and especially the Inca Religious Settlements: can be a default for early-Pantheon Civs like Indonesia, Mali, Georgia, and China under Yongle God of Craftsmen: great for Gaul and AoS Victoria So a well placed holy site surrounded by 6 tundra tiles and the "Dance of the Aurora" pantheon, work ethic and the Scripture policy will produce a 6 faith (from Aurora), 6 production (from Work Ethic), and then double all that if the policy card is active (12 Faith, 12 Production). some civs like khmer will need specific pantheon Every Civ with Trade Bonus also fits Owls of Minerva (for example Indonesia or Mali benefits from both, Owls and Voidsinger) Korea, Babylon and Gaul have a good synergy with Sanguine Pact, because Vampire get Power equal to your strongest unit, and all 3 can rush high tech units (Gaul only in early game with the new swordsmen upgrade) Indonesia. What pantheon do you think is the best and what is the worst Pantheon in Civ 6? I'm somewhat new to civ and only have the base game. If I see the development of the city moving quickly through chops I go Magnus first. Unique Naval Ranged Unit which replaces the Frigate (unlocks at Mercenaries in the Civics Tree). I do miss the kris swordsman from civ 5. Maybe those that like the Audience Chamber can also get more out of this particular wonder. Boats aren't the only thing Indonesia can do with their bonus faith. However, I noticed that compared to most other Maritime focused civs like Portugal, Indonesia, Norway, and Maori, Dido seems so "meh", performance wise. 532K subscribers in the civ community. I too like to play a good amount of 'tall' games and really damn near any civ can work. Divine spark. Just add mines. All answers I agree are on point from this comment, but I will say if you have the Indonesia DLC, then use the Indonesia civ (Gitarja). These technologies let you clear, or "chop", Forests and Rainforests for bonus Production. And you should have reasonable access to at least one of those types, unless you are playing with sparse resources or something like that. But if you are, it can be as good as Aurora or Folklore. Then raise population high to get at 2 to 3 districts built. Let's look at the hammer cost. With regards to my civ's pantheon, I like to use the Religion Expanded mod on the Steam Workshop, and one of the pantheons it adds (amongst other things) is called "God of Diplomacy", which allows you to accumulate an extra 2 points of influence per turn towards city-state envoys, just to give me a slight edge in the city-state influence game It's true these pantheons won't always have a huge immediate impact, but if you get your pantheon relatively early you can prioritize your settling to get access to those resource types. And also of UrsaRyan's slow evolution as an artist. In Civ 6 however, they doubled down on that focus on religion, and Indonesia is one decent religious civ. 100% inca. Russia has a tier-three tundra-bias starting location. Sigh. This is probably my most picked pantheon because religious settlements is often taken and the terrain pantheons are situational (Almost) everything else is situational and provides a fairly small yield boost Civ Ability. First, they receive faith when settling coastally, and districts get minor adjacency from coastal tiles. Not only does she have ridiculous faith bonuses, but her coastal improvements in water are OP, and of course her ability to buy all naval units all game with faith makes it too easy. I think a good solution would be “evolving pantheons”, meaning pantheons that get better as you develop your religious districts. Pantheon at turn 15, a rare opportunity to get Religious Settlements and an early settler! You've seen the title; you know the result. Back to Civilizations (Civ6) The Indonesian people represent a civilization in Civilization VI. Coasts and Lakes provide +0. View community ranking In the Top 1% of largest communities on Reddit. But for me he's got advantages that allow me to play for a bit before deciding what kind of win I want to go for. Back to List of pantheons God of the Sea is a Pantheon in Civilization VI. Aksumite Legacy +1 Faith to the City Center for each improved resource . They are available with the Khmer and Indonesia Civilization & Scenario Pack, which was released on October 19, 2017. A strong Culture generation is recommended to unlock better Governments etc. Wars are about breaking the AI’s back. Outside of that mod, I can only think of Mansa Musa, Gitarja and Tamar as leaders with really early Faith generation. I'm not gonna lie, I'm ignoring the existance of religion in Civ 6, I even modded few cool civs for myself, to strip them from generating any Faith, so Pantheons are mostly an annoying pop-up window to me, than actual mechanic that I care about. As Russia, Aurora is still better so not an issue for me anyways. Plug in maritime industries, and after the holy site prayers, build a galley and then holy site projects until religion. 29 votes, 37 comments. Entertainment Complexes adjacent to a Coast or Lake provide +1 Amenities. Revisiting Civ after a long hiatus and researching pantheon choices. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization… Work Ethic is way too strong, so If I have some opportunities for 6-10 adjacency Holy Sites, they will easily repay the worth of one free Settler in the long run. But yeah they are only 3 leaders Whichever pantheon will give you the most faith based on the map is what you want. most of the time if you need production all game long then get god of craftsmen. Then Nubia will bum-rush your cap with potato archers while you're busy trying to churn out districts in all your cities in the ancient era. The game was really odd -- the dominant Civ for most of the game was Indonesia, which I've NEVER seen before, and my southern neighbor Gran Colombia never got its act together enough to come at me, but that could be due to interference from the also warfaring Rome and Byzantium in the game. Very strange. The change to being a victory condition at all really makes Civ 6's religions interesting. Indonesia. Civ 6 So I lucked into being able to Chop/harvest some deer and got Stonehenge on Deity so I could snag a religion. There's absolutely no point in taking River Goddess if you aren't planning on building a lot of Holy Sites and don't have enough river capacity to make it viable, or Lady of the Reeds and Marshes just because you have one or two marsh tiles. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series… A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. That is being able to play a leader with multiple civs (Civ 4 had a completely unrestricted option instead of limiting to two), and culture flipping (though I think I still prefer Civ 4's tile by tile conversion). The Shipyard is an absolute Production MONSTER, and they can have the Shipyard AND the Industrial Zone. The answer is that only one civilization can pick a pantheon per turn, and the The civs that I find the most fun to play are the ones that have a mechanic that completely changes the way you play, like the Aztecs capturing builders and rushing districts, Babylon spamming heavy cavalry and slingshotting its way through the tech tree, Victoria essentially getting a free navy, Eleanor moving her great works to the front lines to capture cities, India hunting down other Scythia will always have a special place in my heart, because I got my first (Civ VI) win with them: a religious victory after a strong Classical era horseman rush. I've noticed the first 50-75 turns are crucial and are a huge indicator on whether or not I'll get a victory. Indonesia, Russia and Mali can all get faith from the first turn of the game. If you play as one of those, you have a For reference the quarries pantheon (which I'm assuming you're also considering) is pretty dogshit and I'm comfortable saying that it's literally never good. They have a really good unique unit that can be bought with faith. Mar 28, 2021 · Speaking of Pantheons, Indonesia profits greatly from God of the Sea; but Religious Settlements is, as usual, a strong choice. R5: I first played Portugal on launch day, after maintaining 35+ trade routes and gold per turn that even Mansa Musa would be jealous of I realized this would be the perfect civ for a one city challenge. It's a very good pantheon, very very good. +5 production early game is a ton, while +25 production late game is so-so. It fell on the same category as Venice in how unique their playstyle was in a game where there was no Religious victory. Only the ones with the most synergy with the civ's uniques are mentioned - these are not necessarily the "best" choices when playing as the civ for a Sep 29, 2018 · Civ Ability: Great Nusantara. Having a good adjacency pantheon will just give you that much more flexibility with holy site placement. depends, but free settle is the highest value. EDIT: on immortal the AI starts out with a builder, so if Ethiopia builds a farm on a resource they can begin with faith too. You won't exert Tourism on other civilisations until you meet them, so sending out Galleys early helps you get the Tourism train started. For Indonesia, 2 faith per turn means it is one of the first pantheon guaranteed on online speed, but on marathon, a pantheon needs 75 faith, so even if they are still good at getting an early pantheon, there is time to beat them at accumulating faith (you have more chance to get a relic or envoys at religious City States). The camp pantheon gives you twice as much extra yields per tile worked. Look out for spots near plenty of sea resources, and you'll be rewarded later with some very powerful cities. . It's usually good to lean into these traits and maximize them. 552K subscribers in the civ community. 213 votes, 44 comments. When it comes to the civilisations playable in Civilisation VI, the Maori are strange. For example, Goddess of the Sky would give you +1 culture per pasture to begin with, but upon completing your first temple the bonus would increase to +2 culture per pasture, then +3 culture after your 5th temple Divine spark is a pretty underpowered pantheon tbh, you can just run city projects to snag the useful great people without it. Try to get That's not a good list. I was about to quit for the night and noticed I was 8 turns from winning. The terrain pantheons (faith to holy sites) are excellent on the right maps. Even on farm heavy cities I tend to grow and hit caps until neighborhoods/new deal most of the time. If you want a rocket start - pick 7 AI European leaders, pick a civ for yourself not from Europe (everything works, even Japan or Indonesia with their limited starting land). Free settler pantheon Russia, Indonesia, Mali. rzpvpwhqhxleakezqxtndqkbaivgmsutqifiwksmbvzq