Best youtube lufs reddit Having said that, good dynamics are generally desirable, if used well they can be more engaging to listen to. It's [redacted] short documentaries/episodes, I didn't watch many but those I watched were definitely of high quality Alpha Check Informative Make it as loud or quiet as you want, the only thing that matters is if it sounds good or not. 6 LUFS integrated! Which is against lufs' guidelines. IIRC "short" term LUFS only measure 3 seconds or so. ) . -14 LUFS is actually quiet, so unless you are mixing classical music or something super acoustic, you probably want it louder than that. com they have a utility that you can upload a mix and it will tell you how much the streaming services will turn it down (they wont turn it up if its too quiet) . [NFL Research] Mahomes will play in his first #SuperBowl this Sunday, but he's already posting the best numbers of the Super Bowl šš§š. Leaves me at a It actually comes down to the different measurements of LUFS. Its more like a average volume meter. 0db after your master. But what about TikTok or Instagram Reels where most people who upload content just make it as loud as possible and have no idea about loudness? Our API on RapidAPI lets you effortlessly convert your favorite YouTube videos into MP3s. Should I be focusing on Integrated LUFS or Short term? or both? That's the part I'm a little confused on. Remember that the -14 lufs normalization has to work for all genres of music including jazz and classical, thatās why itās set low. Take any hugely popular song off Spotify and there's a good chance it's significantly higher than -14 LUFS. Everything else is more important than lufs. That doesnāt mean that the song output will be -14, If you go over the YouTube recommended LUFS, it will run a Peak Normalization to your song, which will take the highest peak in your audio and lower it to -14dB, which could mess up your Yes, most loud songs are mastered at higher LUFS than that these days, but remember that fewer than 17% of Spotify users disable normalisation, and on YouTube it canāt be disabled. Compare that to another song, āCrasHā, from his album CrasH Talk, and it is at -13 integrated LUFS. Tbh American documentaries rarely hit the levels of European and Australian film making, probably because there is an advert every 10sec and you have to repeat the story, plus you get 2 people saying exactly the same thing with just slightly different words. When I mastered my songs in around -8 LUFS and uploaded it on YouTube, of course it's normalized and sounds so quieter than other songs on Youtube. Unless you are mixing for labels. Press F1 and search for loudness wars for a more in depth discussion. I have never got a definitive answer with this question, what is the target LUFS when mastering your track for SoundCloud, I know they prefer -1dbtp at 16 bit wav file but is it -14 lufs like spotify and youtube? Commercial track was -8. If you come in below that amount, they will NOT turn it up for you. Normalize speech to -18 LUFS Normalize music to -16 LUFS. So if you see x being 3-4 dB you know the track was mastered to around -10 LUFS (YouTube limit lies around -14 to -13 LUFS). -24 LUFS is just too quiet as YouTube doesnāt boost quiet content, only turns down loud content. Web series, ARG's, websites, etc he has a very pleasing deep and smooth voice which really helps and really does a good job of giving you all the info you need to get into the works he covers (which can be very helpful with Long time ago someone here on reddit explained that it does not really matter what lufs. That means you can have some quiet parts down at -16 and some loud parts up at -11, and over all, your song is -14LUFS. So I understand that youtube turns tracks down to -14 LUFS. The Pros to me about uploading to YouTube at -14 LUFS is that 1. If using album normalization, normalize the loudest track from the album to -14 LUFS I think these recommendations apply more to developers of media players (including streaming), rather than audio producers. Quality set to highest possible on desktop with loudness normalization turned off. 195 votes, 415 comments. Generally, anything that normalizes to lufs you want to be sure and be above that level or you risk your track experiencing hard truncation clipping during normalization. YouTube has a loudness target of -17 LUFS, which very basically is the average level of audio over time. Iāve made a ton of masters over the years that turned out to be around -14 LUFS, and which sound massive when heard in this way. YouTube caps playback at -14 LUFS, so everything is just brought down in level to that. -8 LUFS means something is consistently very loud, so you're going to have to do a lot of compression and limiting. Now compare the mixes. 6 dbTP. You Normalization sets the loudest instant of the track to a level you choose by cutting or boosting the whole track by a set amount. I guess most people will just skip it because it's so long. Unidentified Aerial Phenomena: great collection of videos related to UFOs (TV interviews, testimonies, footages etc. gothamchess hanging pawns LUFS is a sort of average, and the way it is calculated for YouTube or whatever, is LUFS average over the whole song. Also what do people mean when they talk about ripping off youtube is not the same as playback? This being said, -12 LUFS is quiet. But in my case track got distorted when I tried to bump lufs. Nobody mastering modern music professionally is producing -14 LUFS masters, no one. i wanted to recheck for instagram reels. not by alot, but still. For example, if the metering tool only listened to the loud chorus part of a song, the LUFS might come out as -8 LUFS, but if it only listened to the quiet intro part, the LUFS might come out as -22 LUFS. YouTube wonāt touch my audio, 2. Compression makes the loud parts quieter and the quiet parts louder using ratios of cuts and boosts when the level exceeds certain minimums and maximums. It's not racist to say that 15 of the 30 are about minor American events etc. If anything compare to another beat. Then take a song of the same genre you like, and compare it And please don't master at -14db Lufs its a bs, if you want to know why watch this video Posted by u/Beagle2007 - 2,804 votes and 937 comments Donāt worry about making separate masters for streaming. but my problem is that when i compare my tracks on youtube to other industry standart tracks, my tracks are quieter. Although -14 LUFS a loudness target that is used for normalization, not every genre / song / etc is created equally when it comes to how we approach dynamics processing. Pre Roll spec seems to read -24 LKFS. content loudness is measured in Lufs. Integrated is what streaming services use and is a measurement of loudness over a longer period of time. Our goal if for you learn from each other, and make your channel the best that it can be. And when you know how to get a great mix, hitting the desired lufs targets fir whoever asks will get easier and easier. You need to put in the effort to get to where you want to be. . Don't look at targets too much unless requested by a client. 2 True peak. Right now my master is around 11 integrated LUFS and my references are around 9 or 10 integrated. If it is not at 0, use a gain to turn that bitch up then read your LUFS again. You should master to whatever loudness levels you want to have. So I've found that all my audio from my recordings do well normalized at -3db at -14 LUFS and music set to -5db at -14 LUFS. He has the most pass YPG (302. That's a sign to make it less loud :D Best of luck! The best way is to mix with the LUFS norm in mind. Wtf are you smoking lol. Welcome to the r/musicmarketing! The only sub on Reddit 100% devoted to getting answers on how to market your music. Don't know if it's top 100, but it's up there. 0 is the ceiling so around -5 -7 db or something higher without exciting the LUFS is a number, loudness not. I think they do that to preserve some dynamics knowing the platform will turn down the volume and those peaks will no longer be in the red. A pro would know how Spotify normalization works. 0db). I already checked the video editing program volume, there everything seems fine. As far as I understood, youtube compress/increase/decrease the volume of the audio, to make it fit better with other videos on the platform. Last but not least, a pro wouldn't worry about LUFS at all at this point. Yes, most loud songs are mastered at higher LUFS than that these days, but remember that fewer than 17% of Spotify users disable normalisation, and on YouTube it canāt be disabled. To be honest, I never pay attention to lufs when mastering music, except when I'm dealing with sound for animations, podcasts or other material that has to follow a certain guide or format (or when artist/client requests that specifically). Take the reference song, import it into your DAW, use a loudness meter to find out how many LUFS it is. ''Loudness'' is a different concept. For promotional use- YouTube /SoundCloud/ etc I wanted it to be as loud as possible so the people using their phones/laptop speakers could hear it to the best of their abilities as well. āMastering to -14 LUFSā belongs in the burn pile along with āhigh pass everythingā,āEQ moves should be no bigger than +-3DBā, and countless other Youtube 2i2 mix guru tips that keep peopleās mixes sounding amateur at best. A pro would know that -14 LUFS is quiet for most genres . What should I aim for with what ceiling? Another question cause I work with an artist from the US and my English is not perfect: how would you end Most popular commercial tracks right now are -9 lufs and up to even -4. They serve as kind of a melting pot for horror stories, and of course be sure to sub to NoSleep on Reddit. What really makes this hard for me is I'm learning how to mix in 5. Right click on a youtube video, "stats for nerds" shows the compression ratio it's added to videos, if any. You can also get some milage out of the creepypasta YouTube groups, as well. I know I have to get -14 LUFS and -1 TP. * Dialog / Dialogue Editing * ADR * Sound Effects / SFX * Foley * Ambience / Backgrounds * Music for picture / Soundtracks / Score * Sound Design * Re-Recording / Mix * Layback * and more Audio-Post Audio Post Editors Sync Sound Pro Tools If you're into Internet-based horror, here's my list of recommended channels: Night Mind: he covers pretty much any type of horror fiction found on the web. Youtube likes, -14 LUFS (loudness radar in adobe for averages). If you make your productions too quiet or dynamic, you risk unintended peak limiting on digital streaming services like Have your master as loud as you want it to sound without normalization. If you come in over that amount, they WILL turn it DOWN for you until your average hits -14 LUFs. If you go louder than that, YouTube will make your video a lot quieter, so people aren't blasted with a sudden change in volume when they watch it after another video. Your true peak should be just hitting 0. listen to your final master after it's ready with the So if a track is calculated at -14 LUFS it means that the processor listened to the entire track and the average came out to be -14 LUFS. On YouTube, right click the video on your favourite mixes and click āstats for nerdsā. for youtube I just add Pro Filter L (limiter) and bring the beat out just a lil bit so it sounds louder without any I was planning on doing that. * Dialog / Dialogue Editing * ADR * Sound Effects / SFX * Foley * Ambience / Backgrounds * Music for picture / Soundtracks / Score * Sound Design * Re-Recording / Mix * Layback * and more Audio-Post Audio Post Editors Sync Sound Pro Tools No, because as a measurement LUFS is not measuring the same way a human perceives music and loudness. But people don't do special mixes for YouTube, they just let it get turned down. Then take your mix in your DAW and turn it up until itās the same LUFS value. The (content loudness x dB) shows you how far off that target you are. With proper preparation, I have been able to push final renders to -5 LUFs in the most extreme case with little to no That's -3 to -5 db at - 14LUFS. I'm a Rapper/Producer/Audio Engineer and i'm trying to find the right LUFS value to master my songs to. Two of my horror stories got some banger narrations done on YouTube, so I'm a bit biased. I generally end at a content loudness of - 1 to - 2db in stats for nerds on YouTube (it limits volume above 0. 1 was a little too quiet even though I aimed for the overall LUFS to hit an integrated -24 LUFS +/- 2 according to my insight plugin that I have running as I do the editing Do what sounds best for your music. Noob question: I have also downloaded several songs from Youtube to analyze them, and as the example with "Me Porto bonito", I see that a lot of them have crazy peaks above 0. Comparing a mixed and mastered song to a beats LUFS will probably confuse u. But they are hopefully taking turns with talking and since silence does not count into LUFS levels, the resulting LUFS level will be the same for a single speaker or two speakers. Targeting all of your tracks to hit at that level will almost definitely cost some quality IIRC tracks submitted to YouTube avging louder than -14 will get turned down, bc they are trying for consistent volume across the platform. So I targeted -8. 0dBā as a result. If itās -7 LUFS then it should be hitting the limiter pretty dang hard. 1 check out loudnesspenalty. don't worry too much about it, trust your ears and your mix. Online, it seems like a lot of people have no clue what they're talking about and don't clearly say WHICH LUFS they're referring to. Lufs is the overall volume the video plays at, meaning sudden silence in audio for more than 3 seconds will reduce the lufs. typically I master my tracks around the -8 to -7 LUFS range. However, after uploading a track mastered at -11 LUFS with true peaks of -0. also, instagram distorts the audio everytime when i post. Your question may have already been answered. Hi! I would like to start a discussion about the best YouTube channels for chess improvement. When it comes to selling beats, you typically upload a mastered version to YouTube and your beat store to put each track in the best possible light and prevent making a possible buyer wonder why it's so quiet. 8 LUFS and limiting me at -0. Like rounded the way NAVs hit. Give it a try! YouTube to mp3 on RapidApi r/SmallYoutubers is a place where people new to YouTube can grow. Mastering to -14 lufs is one of those internet myths. For example, a track with ten seconds of silence up front will read lower LUFS-I than the same track without the silence. -9 lufs is generally the loudest you ever want to master to. What you need to understand is that -14 LUFS is NOT a mastering target. Itās also not an overnight success. I made a top 5 myself. Plus, if you download reference tracks and use plugins like MetricAB (or any loudness metering), you'll see that in many genres, almost no commercially-released With average/integrated LUFS of -13 and with TP at -1 you're safe for whatever kind of conversion/post-processing YouTube needs to do. At first I thought ' well another LUFS, true peak shit, not gonna read it' Classes were boring so I did it anyways and it was the best thing to do. In the tab āvolume/normalisedā there will be a bracket behind the second number: (content loudness x), x being the amount of dB it is reduced by. Use your ears while mastering, don't look at numbers, make your song to sound the best as it can. 5 Lufs, youtube hit -14 Lufs all on the dot. r/AskReddit is the place to ask and answer thought-provoking questions. Before someone says "you shouldn't master them to one value, you should master to whichever value they sound best at" I DO need to master to the same loudness because Soundcloud doesn't normalize so all my tracks need to be the same volume otherwise when I know that the max loudness for something like youtube is at -14 LUFs before it get's compressed. Welcome to r/davinciresolve!If you're brand new to Resolve, please make sure to check out the free official training, the subreddit's wiki and our weekly FAQ Fridays. However, when it comes to clipping, it's the peaks that count. I think this is important if u sell mp3 or wav of your beats without trackouts to artists. Your dB meters just measure peak loudness. So it only acts on things that exceed -14 LUFS. Whether it's for offline listening or creating your personalized playlist, we've got you covered. and they were as loud they could (-6 - 8) This topic has been asked so many times. 2 on a youtube video itself right click on the video and go to "stats for nerds" and it will show how much the algorithm is turning down the volume. Iāve only seen -14 LUFS mentioned in tutorials and other third party tutorials about mastering for YouTube. The baseline rule is: Master to where it sounds best. Focus on making a great mix. Do the whole mix in a way, where you are very close to - 27 LUFS. I'll go ahead and link mine, more for reference than anything. Just come to a coffee shop and new to reddit so donāt think I can attach a pic here haha, but yeah momentary LUFS on my track Iām currently mixing and mastering is hitting -7 which is too loud for me, but in reference to the tunes I play in my sets its almost too quiet. The integrated LUFS might still be somewhere around -12 to -8 LUFS. Humans perceive average rather than peak as the definition of loudness. * Dialog / Dialogue Editing * ADR * Sound Effects / SFX * Foley * Ambience / Backgrounds * Music for picture / Soundtracks / Score * Sound Design * Re-Recording / Mix * Layback * and more Audio-Post Audio Post Editors Sync Sound Pro Tools The approach that sounds the best to your ears is the correct approach. I have 2 tracks, SFX Whether youāre aiming for Spotify, YouTube, or Apple Music, getting your LUFS right is critical for achieving the best possible listening experience. The pot player thing is has no relation. I've found that you have tracks as hot as - 6 LUFS being uploaded and some of the older material at - 14 LUFS. 1 and the stereo bounce sounded powerful, but after the beta watchers (some were other directors) looked at it, it was mentioned that the 5. Most other styles of music benefit from more loudness. I use premiere and audition to edit my videos, and wanted to understand at which dB, lufs, and other values should I aim so that youtube alters the volume of my video as little as possible. It's six of one and half a dozen of the other. 6) of any QB w/ 1,000+ . It's tricky because you want something which has had a major landmark specifically on YouTube. A video of the song āFloatingā by Schoolboy Q registers at -8 to -10 LUFS from YouTube. He checked some pro artist track on YouTube with some nerdy settings and it show how exactly the original loudness of the track was. YouTube is not easy. If you like the way something sounds and it has an LUFS of -9 and a TP of 0 -- great! LUFS give you a reliable measure of average loudness. This is something more than just looking at the volume levels in davinci. before it compresses normalizes, anything levels under -14 LIFS doesn't do anything change. However, after making a purchase, the artist receives the premaster, so they can add their vocals and get it mastered afterward. 6 LUFS and -0. Forget the lufs for now. They don't exactly use LUFS but something pretty close and tracks on YouTube playback at around -14 integrated LUFS. Its available in fairlight page. That's why this sub is filled with posts saying "I mixed to -14 lufs and it sounds quieter than every other track" thankyou. Together they would be reaching something around -16 LUFS. lol 3. Might be as higher as -7 or so. The easier was is to just use limiter on master and increase/decrease gain of the whole mix to achieve - 27LUFS. Because it's a total duration calculation, you can bias it using zeros (silence), to lower the average. I can reach those values without limiting YouTube and other services limit peaks to achieve equal loudness for more dynamic content. Totally fell for it too after years of music making and even mastering to CD. And now I am satisfied how it sounds across platforms (I checked only Spotify and YouTube, because I don't care others). According to this guy (link) ONLY Newbie here, watched a couple tutorials on YT but canāt figure out what to do. Note that music tends to have a higher db than regular audio for some reason. They are either way too simple (yet very specific on exercises) or way too structured and complex, I think what a begginer really wants are balanced selections of exercises that he can chose from. This is good, you want that. PLEASE! Read our rules and Community WIKI before attempting to post. Forget about LUFS, you don't really need to I took about 50 songs as part of my reference playlist on Spotify and measured the LUFS. That's it. Many genres sound best at far lower LUFS values like - 20 or something because they need the dynamic range. Youtube wants -14 LUFs (meaning the average volume dances around there). This article will explore š¤ What do I need to know when mastering for Spotify? š¤ What's the best volume level for music on YouTube? š¤ Why does my track sound different when I upload it to Soundcloud? š¤ How loud should I master my track for iTunes? Just make it sound good and make the artist and their audience happy. YouTube says that there loudness levels are at - 14 LUFS. Comes to mind is the Story From North America, which I see get referenced with the "What if the world was made of pudding" sometimes. Lufs for just YouTube? Any specific lufs you would aim for? Ceiling should be -1 or lower? Confusing topic for me. It's pretty dense but very well written. No pro would master to a target to begin with. Most pop songs sound good when theyāre louder than - 14 LUFS but there are a few outliers. You can have a short term LUFS at -4 (probably a drop) and still have the integrated LUFS be -14 (the whole song). That's why i warned that it will not be at -14 lufs when you download it, because most commercial songs are not mastered to -14 lufs. i post rap and it really messes the quality up. Each song has its own optimum loudness value, in which it performs best on a PA. If itās too loud people can adjust the volume slightly and 4. Documentaries: The Nimitz Encounters on the events and testimonies about the Nimitz encounter of 2004 . Thereās something quite satisfying to see that Iām also not below the standard, and Iām sitting at ā0. 46M subscribers in the AskReddit community. YouTube averages across the whole track. The best way for you is, when you upload a video, right click on YouTube and click ''stats for nerds'' they will be a loudness level. i guess I'll use LUFS - I. LUFS-I is what they're tracking on YouTube, Spotify, etc. 5 dbTP, I discovered YouTube was only turning me down to -11. Please check to make sure you've included the following information. Every single source I see online about this topic claims YouTube normalizes your audio to -13 to -15 LUFS with a brickwall limiter at -1 dbTP. However, keep in mind that if your song is this loud, it will be normalized on platforms like Spotify and YouTube and sound quiet and squished. You then eq, gain automate, compress, limit etc to up the LUFS. Short term LUFS (or any kind of LUFS) won't tell you anything useful when it comes to that matter. Also you said your peak is on -1db, if its just the peak I'd mix the rest of the song louder so you always stay on those -1db (Ofc, except for parts that should overall be quieter. But don't kill your song to get it No it is not a miscalculation on Spotify's end (maybe a misunderstanding), it is not the dynamics in your mix (of course your mix can be a problem, a bad mix is a bad mix), and I really don't think measuring LUFS is a good indicator, but I Keep it around -14 dbs LUFS on the loudness meter. Most people say they would never "that whole -14 LUFS () stuff" came from a little thing called the European Broadcast Union, with EBU recommendation R128 - the use of it was/is to achieve a relatively uniform volume across all programs, partially to ensure users wouldn't have to constantly go for their volume knobs and also so nobody had to fear that the next song coming up would blow a speaker or burst someone's Its not much but, i think other sites like youtube are more severe in this case, since its LUFS is on -14Lufs on the dot. But as others said. So I downloaded some songs to use as mastering reference tracks and their LUFs are at around -7, is this the actual LUFS value the artists mastered to? Or is it just because I downloaded them off YouTube to mp3? Any answer is appreciated! If you really were a pro you shouldn't have to ask Reddit. But Iāve definitely heard -14 LUFS tracks posted on Reddit that sound a decent bit louder than some of my older -10 LUFS tracks, It's best to go onto SoundCloud (YouTube music doesn't report the real values) and measure the LUFS of your reference tracks. Help our community be its best! Report rule violations to mods. We are sound for picture - the subreddit for post sound in Games, TV / Television , Film, Broadcast, and other types of production. do you have a work around ? i have high quality uploads on, good network and even tried compressing the video to a lower file size, but nothing seems to work. If itās still too quiet in the LUFS sense, you need to go back to the mix down and adjust your sound levels to Correct me if I'm wrong as I'm no expert but I understand it like the lower your LUFS the more headroom u have for the artist. I used youlean loudness meter while checking the top contemporary songs on Spotify in realtime, which mostly hit 7. So I think -5 LUFS can make sense. Would -8 LUFs be a good benchmark for those purposes? Also how can I get my kick to hit more gooey. So if you are aiming for maximum loudness, dynamics are not your friend. it's close, but it can be tricked by the frequency content within a track. I am sure these routines are there for a reason, but personally as a beginner I am not appealed by them at all. When i post it to youtube i donāt want the song to be too low or high, is there anyway to know if the audio for the music video will be the same LUFS (if named that in video editing) for my video? Any help will be much appreciated :) Thank you! I love write ups like this and while I totally agree that YouTube rips should probably just not be considered for playing out This sounds like it would work and meet my bare minimum standard for my own personal collection, I Even pushing less than -7 LUFs leaves something to be desired when distributing to platforms like apple, youtube, spotify etc. Don't offer paid services if you don't know what you are YouTube puts a CEILING on -14 LUFS (the minus is important, because there is no positive LUFS), but if things are lower than -14 LUFS, YouTube won't touch them. 9), best TD-INT ratio (87-18) & highest passer rating (109. if i upload from pc, for some reason its Youtube normalizes their videos yes, but to -14LUFS, your track is too loud so it gets regulated down and through that looses some sound. You can try uploading a master at -14 lufs, you'll see that it will more often than not still sound quieter than most commercial releases. got back into it only to read all about LUFs levels for Spotify, YouTube etc only to hit the -14 target and have my stuff quiet in comparison š now I know better, so annoying though -SoundCloud: -11 LUFS -iTunes: -16 LUFS I haven't looked into tiktok but if you leave -12 LUFS it will probably sound nice anyway. Personally, I mix the beat to the fullest of my abilities, edit my master chains (Pro Filter MB, slight EQ and whatever else is needed) and slap a low intensity ozone 9 on it (letting master assistant run through it and editing it after), thats what I upload to Beatstars. -16 LUFS is low for spotify or youtube. oeudkg hdnl hnxxyh wkzxh pqfpouk jieb kdvm mjfqkwz miyj zzhrqg