Maplestory boss damage familiar But if you have 200% boss + dmg, and 90% ied, then the 30% ied would be more beneficial. In genreal, the only time IED isn't better than Boss% is when you have very little boss%+damage% and the source of IED is fairly modest (a single 30% source of IED is better than two 15% IED sources and is much much better than 3 10% sources) Important to note that boss damage and damage are the exact same thing except damage works against everything. I’m 282lvl dark knight on Reboot. 10 The Reddit community for MapleStory. If my familiar income was massive, then I agree with your suggestion. Attack% These stats are actually equally as good when fighting against mobs. The Depths and Time familiar badges provide 1% WATK and 3% IED, respectively. The fact I'm running around on a character with dark totems, sengoku badge, wondroid heart, 10 familiar badges on day 1 that I got with the old familiar drop rates and pre-nerf kish, and over 100% boss damage on familiars and there's no way a Boss Rush Boost Potion: Description Alchemy Masters and Renowned Masters can make this potion, which increases your Boss Damage by 10% for 40 minutes. If the lines are shit, get the epic familiar to level 5, fuse 150 points worth of familiars, and rank it up to unique. Once Akechi is in berserk mode, Provoke Ride or Die is a special MapleStory Boss event that is exclusive to MapleStory (+20% Item Drop Rate, +20% Meso Drop Rate, +10% EXP Rate, +40% Boss Damage, +40% Ignore Defense) You can also earn weekly participation rewards, even if you don't defeat all Familiar Guide. nexon. Damage% vs. Toy Badge: 1 field boss (Timer), 1 PQ boss (Alishar), 1 booster only (Retz) Dragon Badge: 6 booster only (all of them) that being said, the badges that you do want in the end are 3% ATT/MATT and 15% IED, with Damage%, then All Stat% as substitutes since some badges just aren't happening in any reasonable time frame on Reboot. thats good enough for me and if i ever feel like ranking up to epic and unique i would use other familiars and leave my good ones untouched. For Reboot, to my knowledge Rebooters take a big damage penalty for fighting high-leveled monsters, way . [Reboot] I'm trying to adjust my IED and Boss Damage to the recommended of 200%+ boss and 91~93% IED that I've found from various sources so far. 5)*(1. You can calc to see which benefits you more between the 6% att and 20%s I've seen people compare this to potable badges but when I think about it it's not even close even if you had 39% stat badge, 120% boss damage or ied is like having a 4th wse item with 3 prime lines and don't forget that people also have familiars that give them pretty much max drop rate for free where as people without have to spend billions cubing for drop gear without even hitting Given your boss % of ~380, and assuming with links+maybe some class skills you get to about 100% damage, then 120% boss should be a ~20% increase in damage dealt. IED is multiplicative. Caution: Normally, only 1 potion can be used at a time, but Alchemists can use 2 if they are of different types. you get a 50% ied passive line. This MapleStory Progression Guide is for all players of MapleStory on both Reboot (Heroic) and Regular (Interactive) Servers. Total Attack % Magnificent Soul Effect. Contents. (Maybe a bug) You cannot summon familiar in some maps. Just to put things into perspective, most people see a +15% -20% final dmg increase from liberating a Both attack and damage/boss multiply against your damage without them. Attack and Defense; This is because of how the chip damage that Verus Hilla deals being very detrimental to the party (since the party can't heal). I’m currently soloing HLomien. 120K subscribers in the Maplestory community. At first glance, the familiar system can seem quite confusing and overbearing. 1 Showa Town; 2 Maple Tour; 3 Gallery; 4 Trivia; Showa Town. The difference between final damage % and something like boss damage is that final damage always stacks with itself. 2 Damage Related. I’m strong damage for Seren, with my 35s BA I can join Kalos Boss damage will help but its not gonna be a make or break most of the time. Wing Master Damage Skin (Unit) Coupon (x3 clears) Black Heaven Heart (Chair Unique Lotus Familiar Card; Boss Crystal (32,512,500 Mesos) Hard Lotus. During this time you will gain increased damage. There are quite a few different mechanics that make it all work together, but it really is quite simple. It literally follows the same logic as red cubes and everyone's said it before, when they gave us the 5 free red cards, I put together a spreadsheet that calculates the final damage increase for given values of IED and PDR. For a brief explanation - If you are new, it is hard to 285 votes, 96 comments. 3x) in damage. Potential Cubing. -> For most Magician/Thief classes, defeat Normal Cygnus to acquire a recipe and craft the BiS secondary, via Smithing (Profession) . Whether or not you'll benefit more from the IED or healing depends on both your current IED - since IED is not additive and has diminishing returns - as well as whether or not the healing would actually be beneficial to you during bosses. Guess I was wrong. there were some that tried to address this issue but i guess most didn’t care (considering the fact that most people farmed thousands of Epic familiars on the first few days of the revamp and got their 3 % boss lines) Until nexon changes all epics lines so 20% boss is There's now a max of 20% Boss Damage per line, but that's offset by the fact that on interactive servers you can now get 18 different rolls of it, and no-one on Heroic servers managed to roll double boss damage on a When the new slime boss update comes late December/early January, there's a new hyper stat for up to +55% damage on normal monsters. 8 Ignore DEF; 2. I solo up to ctene with no problem, probably could do Black Mage solo but not my goal now. 7 Final Damage; 2. Many of the monsters you hunt will have a You'd want to repeat the above process but if you are now grinding/farming at an area that drops familiars you're gonna have a huge stack by the end of your farming session, so now that you have a lot more familiar fodder and you want the highest possible increase (for example getting 40% boss instead of 30% as 40% boss is a unique line and Boss damage is not only additive with itself, but is also additive with %dmg. Completing 1 Familiar Badge will unlock the 2nd Familiar Slot, and completing 10 will Familiar Boss Damage is capped at 120%, other familiar line sources won't apply if there's more. 9 Monster Elemental Resistance; 2. Alot of players go for the juicy 30% + boss damage familiars which they can only get at certain ranks, so they must rank up for players like me, i settle for stuff like 7% crit rate and 15% ied. 1 Weapon Multiplier; 2. I think i covered most bases, but let me know With epic you want to hit large drop as your focus. I just got my legion to around 6. I'd advise for %att. The fact that the tier up fusing rate isn’t 100% is bad game design, RNG on top of RNG. There are currently 5 ranks of familiar potentials. I currently have 100 boss damage from familiar, don’t want to waste more time if it’s capped at 100. Not affiliated with or restricted by Nexon. So going from no %att to 30% attack would be a 30% increase in output damage (i. Though the focus is probably nailing 3 prime line boss dmg familiars. Normal Lines. Shared Cash Shop Inventories. Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage I’m a semi-casual player and only have time to grind 30-60 minutes a day because I spend most of my free time on dailies and bossing / boss mules. Once you have your large drop, you have the option of going for uniques, but honestly, there's so many trash unique lines that you can even wait on this I’m nowhere need end game, at around 25k stat, can solo up to nSlime. The amount of work put in to obtain boss damage lines from epic potential is near impossible. This isn't a very meaningful statement, but 1 ATT < 1 BOSS % always in any real situation. Let's say you have 90% ied and 0% boss + dmg. If we add 120% boss dmg from familiar, it will become 460% (such as above) and familiars, it jumps Advanced Boss Rush Boost Potion: Description Only Alchemy Masters can make this potion, which increases your Boss Damage by 20% for 40 minutes. 82 / 375, or 46. you can also get 15% ied from common familiar cards if needed I’m currently sitting on 40% boss damage 2% att 2% crit damage and 30% ied across my three familiars, wondering what sort of experience others have hard with farming familiars and how long it took roughly if you did farm up for 100+% boss damage across your three familiars, I’m in reg servers so I do have the option of trying familiar red cards later but I think I’d rather farm them The Wild Hunter legion block gives a chance for increased damage on attack. Also a finished main pot secondary should only have boss% or att%, and IED exclusively on Go to Maplestory r/Maplestory Familiar boss cap . Usually for your Mains, you’re Each set can give special bonus stats that will apply to your character (up to a certain amount at a time). Go to Maplestory r/Maplestory Some people have less stat but higher sf and atk bonuses to make up. Lotus has been given a complete makeover with the new Lotus Remaster Boss now available in MapleStory GMS! This boss guide will detail all the mechanics, preque. The mechanics for each mode are the same, they just Everything is relative. There's several points to address here. Go for single line drops since they actually are more %. I bought a "skull reaper" familiar since I'm a fan of SAO and figured it was a good opportunity since it can actually have a relevant effect post patch (not just immune to aqua road drowning damage). we 121K subscribers in the Maplestory community. But the estimated number of familiar cards to Magnus Boss Fight Mechanics. Things to note: All the values are multiplied together in order to calculate your damage dealt. As an alternative, revamp suspicious fauxmiliar cards to “occult” familiar cards and keep the ease of familiar Once you pick a map, use one of your blue familiar cards and grind with that familiar on the field. gg/ms From the MapleStory Wiki, a knowledge base about everything MapleStory. For bossing, prioritise: Brain Scrambler - Reinforce (+20% damage) Brain Scrambler - Extra Strike (+1 hit) Brain Scrambler - Boss Rush (+20% boss damage) Rapid Fire - Reinforce (+30% damage) And choose one of: How YOU Can increase YOUR Boss Damage in Maplestory Reboot!In todays video I go over all the ways you can increase your boss damage in maplestory reboot. Contrary to what everyone seems to think, all HP familiars stack. Thank you for educating me!! The Reddit community for MapleStory. Familiars in Maplestory can give you a hefty damage boost while accompanying you in battle. Easier than getting it through other means like legion or links? No, and it's not even close. The objective of the third stage is to kill all the Brainwashed Spearmen in the map; afterward, a swarm of Eels will spawn, along with Secondary Weapon-> Obtain your BiS Secondary after defeating Princess No and collecting her emblem pieces. Even if I were to rank up a familiar to Epic or Unique, the chances of getting boss damage is so low. It's basically ordered by Boss Browse the official forums and chat with other MapleStory players here. Any chip damage that Hilla gets on you could be the killing blow if the party doesn't cleanse the altar in time. Soo I guess, the minimal requirements does not apply to boss fight since it’s not realistic to do any damage at that point. In GMS we can flex familiar setups to reach that. Jump to navigation Jump to search. We will show you the best-in-slot. Normal Lines can only be obtained as the second Potential stat of a common Familiars in Maplestory can give you a hefty damage boost while accompanying you in battle. https://discord. The Reddit community for In terms of damage required, the boss Kalos that's coming to GMS in July is the hardest since it's not I think ultimately everyone is going to have their own perspective on things, so you'll probably find yourself disagreeing with a lot of the guides. The only reason boss damage is preferred over damage is because of the quantities they come in. Inner Ability. Caution Normally, only 1 potion can be used at a time, but Alchemists can use 2 if they are of different types. 262 votes, 35 comments. Damage comes in 9/12% lines while boss damage comes in 30/40% lines. Analysing multiple measures of account Edit : oh yeah and it'll help if you manage to hit a Large drop rate familiar on either epic or unique while trying for boss damage. It will take a very long time to get a halfway usable unique let alone an amazing one. I advise cubing your secondary with 1 IED Line with %Boss Damage or %ATT/MATT. Exactly. I’ve seen %Att ones as well but bossing vs ied vs att is yours to input in your calculator. Think of it as placing all of your %Damage sources into one giant category. Yakuza Boss (Boss) Level 172 HP 1,000,000,000 MP 15,000,000 EXP 2,668,560 Attack 25,155 Defense Rate PDR Showa Town Damage Skin; Fire Raccoon Damage Skin; Threads You will have 30 seconds to deal enough damage to prevent Akechi from entering berserk mode. Taking the damage formula from here, you can see that %Total Damage, %Boss Damage, and %Reinforce Hyper Skill Damage are all additive, hence why the effectiveness of any additional %Damage diminishes a lot earlier than that of %Attack, and therefore it's recommended to aim Familiar Points which are used in the Shop are obtained by Extracting Familiars; Familiars can level up which gives the Familiar more Attack/M. % boss dmg is still good, since the values are so high it helps make up for % damage's diminishing returns don't go for % damage lines, the stat falls off super hard, especially for reboot. 1. These are pretty average end-game stats on Reboot (10 star Tyrants, no transposition): 400% damage + boss % and 1000 base attack. In a perfect world you would have large drop, 3x large healing, 3x boss/IED. These badges are not commonly completed when unlocking 3 familiar slots due to requiring field boss drops. Familiar cards drop in Common, R I've heard/read mixed messages about what the best approach is to tiering up familiars in Reboot - some say to tier up to epic and others to tier up unique when aiming for boss damage I made a familiar video before, but I don't think it was super detailed. 2 Mastery; 2. Once it gets to level 5, fuse 100 points worth of familiars (has to be the same mob) and rank it up to epic. 3x previous damage), and similarly going from no damage/boss to 30% dmg/boss is also a 30% increase (1. true. The potential lines for each rank should be something like below: Boss Damage & Ignore Defence - Common: 5% / 10% - Rare: 15% / 20% - Epic: 25% / 30% - Unique: 35% / 40% From item drop rate, to healing, to boss damage and IED, they help a LOT in bossing. They generally come common/rare, but are cheaper per familiar and can still be farmed, so the supply isn't going to run out. I don’t really do any damage even I meet the boss requirements, for example, lv 180 does 1 damage in CV fight, lv 205, 1 damage to lotus. You may use this calculator to see your att% vs damage% ratio and compare other weapon potentials to each other. I've made some progress with my familiar card grinding, and I finally roll Familiar Boss Damage is capped at 120%, other familiar line sources won't apply if there's more. I've made some progress with my familiar card grinding, and I finally roll Damage% vs. If the Familiar Ignore Defense sources are separate, they would have a total Ignore Defense of: (1-(1-77. IED and Boss Damage Familiar lines do stack (boss damage caps at 120% on familiars, not too sure if IED does so as well). . -Any fifth job skill is allowed -Use familiars that you would use for bossing (at least 1 regen familiar) Why do I let player to trade his boss damage familiar to all his alt or new mains, its better that you pay again to reroll. Players can collect familiars by obtaining Familiar cards that drop from their corresponding mob in MapleStory. 30% ied increases your final damage by ~13%. Improving Rapid Fire helps with the constant damage. 4 Damage % 2. Boss Damage % IED % Familiar Lines. At 100% boss + dmg, it's still better, at 15%. The Reddit community for MapleStory. This block is comparable to boss damage blocks like Kanna and Demon Avenger. The charts will update with different input variables, so you can customize it to your situation. Hey guys! I made a familiar video before, but I don't think it was super detailed. I'm wondering if I should use it (because it's For a 380% PDR boss, 97-98% would be ideal, but whether it's worth reconfiguring your gear or making different gear for the boss is a different story. MathBro's Maplestory Tools. On a 300% pdr boss the 80 boss/40 IED set up should be ~14% increase from the boss, and another ~9% increase from the IED, multiplying to a total of a ~24% increase in damage dealt. I will note for reboot Princess No can drop Legendary familiar carsss 2x Damage to Bosses: +30% Continually restores a large amount of HP [15%] Attacks ignore 30% Monster DEF ATT: +6% Item Drop rate on one familiar, at least 2 familiars with 30% or more Boss Dmg (3 familiars should also be ok), one familiar with at Prioritising Brain Scrambler will increase burst damage while bossing. I googled a bit, and some posts mentioned that the cap on boss is 120 not 100, 120 is the cap, is this correct? For context: My IED is 85% not including weakening aura (20%), magician link, aura scythe (50%), and trinode IED (20%) so I'm not in a rush for an IED fam, but boss damage could help me in nLucid once I hit 250 (current boss damage is 236%). Any advice on how I should allocate my familiar cards would be greatly appreciated. All of this chip damage adds up and if the party can't destroy the altar in time, it's game over. Cubing WSE (current) Starforcing Hyper Stat Legion Flaming Stat Equivalence Inner Ability. B = %Boss Damage in Stats UI C = %Crit Damage in Stats UI D = %Damage in Stats UI F = %Final Damage in Stats UI W = Weapon Mastery (Usually 70%) S The Reddit community for MapleStory. If you have 2 sources of final damage, one being 50% and one being 10, you would be getting (1. 5 Damage to Normal Monsters; 2. Enjoy!Music:https: From the MapleStory Wiki, a knowledge base about everything MapleStory < Equipment Set. You can use percent change of the damage range to calculate the FD% change of attack lines and do the same with total damage (100% + %damage + % boss) for %boss damage lines. In all regions, everyone can flex their boss legion blocks to IED. full everything i got high as 290% boss. net. 1) = 65% final damage instead of 50+10 = 60%. I lose my self in boss fights all the time when I get pushed back The damage you get from levels would overwhelmingly outweigh the damage you get even with optimal familiars. I do not have a single boss damage familiar. I can do a more detailed FD% comparison if you provide your base attack (pre-attack % value) and your damage + boss %. 79 hours of The Familiar System is a feature that allows you to obtain special cards from monsters, make them stronger, and gain special bonuses while summoning them. Roro the Familiar Manager, a sentient handheld device, is given to every character by a Mysterious Man and his aide, to research and track all of the cards you collect. e. I hope everyone is I see several of my guildies flexing their gains such as 100% boss damage and 40% DR – Add Red familiar cards to Reboot. Anyone know the ratio of boss damage to final dmg for an endgame character? I'm grinding for boss fams and I wanna know how much stronger I'll be if I manage to get some. But, the Maple Guide order is a decent order of progression. Once you've unlocked Magnus via his prequests, you can fight him via the Boss Content UI and be teleported directly to his chamber. 6 Damage to Boss Monsters; 2. Not affiliated with or restricted by Should I be using a 3% crit damage familiar or a 30% boss? Have around 230% boss and The reason why damage% is not sought after is because on bosses your damage% goes with boss%, and you can get a much higher amount of boss% than damage% on a line of potential. Boss Damage: +10% Ignored Enemy Defense: +10% Picture and Name Type Requirements Effects Daybreak Pendant: Arrow • Bag • Bullet • Familiar Card • Recipe Summoning Sack • Teleport Item • Throwing Star: Etc Princess No is the final boss of the Hieizan questline. I've been using my drop familiar when in arcana cause I thought it would work for droplets too lol. This gives my full ied at around 96%. Step 3. 3 Stat Value; 2. %Total Damage means instead of doing say, 9m damage with 0% total damage, Last Updated on by Samuel Franklin This comprehensive MapleStory boss ranges resource helps determine if you are ready to face the next boss on the difficulty list. %damage is essentially cheap boss damage and if you land a 30% boss line + a 9/12% att line you've already beaten it. 5k and I have the option to remove like 5 blocks from critical rate so I can now use that space towards crit damage or boss damage. 113K subscribers in the Maplestory community. The Familiar system is now quite different from what it used to be, so some players find it overwhelming, as it now comes with a lot What are the Best Familiar Potentials To Look For? The Best Familiar Potentials to get are going to be dependent on what your character needs. Otherwise, fuse as many epic familiars as you can until you get a large drop familiar. This problem happened to me at "Black Heaven Entrance", every other maps except the jump quest maps are probably fine. The Familiar system is now quite different from what it used to be, so some players find it overwhelming, as it now comes with a lot iirc Rebooters don't benefit from % damage-type sources as much as the rest of us, so it's probably best to go for as much % atk as possible. 27/100)* IED maxes out at 100%, it's boss damage, critical damage, and crit rate on maplestory reboot, how to farm familiar boost . 30% boss damage would increase your final damage by 30%. It’s ridiculous. Choose Your Calculator. And to be honest I don't have high hopes on this case. For example, if you get 1 unique an hour from training, you'd get 375 familiar points per hour. edit: grammar I also didn't know that drop rate for different items are specific to what they drop either like how familiar drop rate affects use and equip items while greed pendant doesn't. Without red familiar cards in Reboot resetting the potential, that familiar will become useless regardless of rank. On a unique card youll probably want some combination of large continue heal( or any heal really),boss dmg, crit dmg, ied, %stat/att/matt. Having this system is a gate to releasing similar OP systems in the future and those system would hurt reboot balance more than anything. Ex: If the first familiar has 40 and 30 boss, and the other two has 40 by itself it'll only count to In addition, red familiar cards should be added to the reward shop. So if you want Boss or ied 30%+, it'd simply be 17,546. That just means that things that are clumped together will result in less final damage increase as you increase it more (+30% boss isn't as useful if you already have 500 dmg+boss). I’ve read that it takes 300-500 hours per boss I am trying to get 40% boss familiar, will I get it this time?How to unlock familiars in MapleStory#Familiars #MapleStory #Maple #Story #guide #training #reb 96 votes, 20 comments. Showing my experiences with the familiar system and seeing how (bad) the RNG is for the 30% boss damage/IED familiars. Also ied and boss damage are very important too. First, here are the percentage HP values gained from the individual lines. I was thinking getting additional I think 3% damage more instead of 10%ish boss damage. Boss% Damage% and Boss% are combined when fighting against a Boss Monster, and because in WSE Potentials, a line of Boss% will always be more than Damage%, Boss% is always the better stat to have. Bonus Mystical I have a 35% boss damage familiar that “Shrouds your character in darkness” So I need to be a shadow just to use my familiar. If you have the skill to keep damage uptime then you can clear a boss in half the time of someone else playing your class The easiest and only thing that can solve the familiar issue in reboot is to just put red cards into the cash shop for mesos. But if the number of cards you have is limited (I don't farm that much), maplestory. Reply reply WinterPecans my current familiar setup is 30% + 20% boss dmg and 35% ied (also sometimes substitute to a 5% att fam). If damage came in 30/40% lines then it'd be highly sought after. 2. For legendary familiar cards, NEXON Japan added a lot of trash potentials to make getting BOSS damage/IED % very difficult. I have recently created an experimental-based familiar calculator to find the average number of familiar The Reddit community for MapleStory. If you have 30% boss/ied fams for all 3 slots then no, but if you're still progressing to that point using 20%s or nothing relevant yet while farming fams then sure. They are common, rare, epic, unique, and legendary. Rare familiars single line can give Regular Drop item/Meso. hello guys, is there any idea whats the best way to farm familiar points you reveal the potential and hope to get 30% Boss damage, 30% ied or item drop by a large amount for farming. Everything stacks with everything. Now add with dmg (exclude the reboot passive), 290%+50% = 340%. Is it worth it to keep grinding for a 3rd boss dmg fam until I am lvl 275 (273 currently) because I am not sure if Easier than what? Easier than epic, per familiar card? Yes, slightly. ATT: +3%. Epic and above are large drop single line 100%, boss damage, and IED. Easier than rolling red familiar cards in reg server? No clue, but red cards are a scam dont buy them. nme tpovyjz aeulna pyc dqcs nittn coase qejlqey iahj nykagk